misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
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@@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <param name="detailType">The type to use.</param>
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void SetDetailType(PerformanceDetailType detailType);
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}
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}
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}
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@@ -43,4 +43,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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}
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}
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}
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@@ -77,4 +77,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
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void SetEntryDetailCount(int entryDetailCount);
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}
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}
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}
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@@ -69,4 +69,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@@ -69,4 +69,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
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}
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}
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}
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}
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@@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@@ -98,4 +98,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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VoiceDropCount = voiceCount;
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}
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}
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}
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}
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@@ -114,4 +114,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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VoiceDropCount = voiceCount;
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}
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}
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}
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}
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@@ -103,4 +103,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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}
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}
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}
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}
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}
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@@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
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/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
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/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
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public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
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public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
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{
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/// <summary>
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/// The magic used for the <see cref="THeader"/>.
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@@ -301,4 +301,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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}
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}
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}
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}
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}
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