misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
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@@ -81,4 +81,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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/// <remarks>This is unused.</remarks>
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public uint MixBufferSampleCount;
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}
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}
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}
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@@ -41,4 +41,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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/// </summary>
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public UsageState Status;
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}
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}
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}
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@@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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/// </summary>
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public uint MixesCount;
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}
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}
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}
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@@ -98,4 +98,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
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}
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}
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}
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}
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@@ -135,4 +135,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
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}
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}
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}
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}
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@@ -28,4 +28,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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CompressionGainMin.ToSpan().Fill(1.0f);
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}
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}
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}
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}
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@@ -124,4 +124,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
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}
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}
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}
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}
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@@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
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return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
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}
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}
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}
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}
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