Fix wrong maximum id on sampler pool in some cases
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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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// Pools.
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if (state.QueryModified(MethodOffset.SamplerPoolState))
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if (state.QueryModified(MethodOffset.SamplerPoolState, MethodOffset.SamplerIndex))
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{
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UpdateSamplerPoolState(state);
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}
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@ -422,11 +422,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateSamplerPoolState(GpuState state)
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{
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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var samplerIndex = state.Get<SamplerIndex>(MethodOffset.SamplerIndex);
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, samplerIndex);
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int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex
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? texturePool.MaximumId
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: samplerPool.MaximumId;
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
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}
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private void UpdateTexturePoolState(GpuState state)
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