Improved and simplified window texture presentation
This commit is contained in:
@ -76,8 +76,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
|
||||
}
|
||||
|
||||
public Image.Texture GetTexture(ulong address) => _textureManager.Find2(address);
|
||||
|
||||
private void UpdateState(GpuState state)
|
||||
{
|
||||
// Shaders must be the first one to be updated if modified, because
|
||||
|
Reference in New Issue
Block a user