Implement support for masked stencil clears on Vulkan (#5589)
* Implement support for masked stencil clears on Vulkan * PR feedback
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@@ -42,6 +42,7 @@
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthStencilClearFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
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