Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders * De-hardcode native size values * Adapt to dehardcoded framebuffers and address feedback * Remove framebuffer rebinding
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@@ -21,13 +21,4 @@
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<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Gal\OpenGL\FbVtxShader.glsl">
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<LogicalName>GlFbVtxShader</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Gal\OpenGL\FbFragShader.glsl">
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<LogicalName>GlFbFragShader</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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