Make max anisotropy configurable (#1043)
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
This commit is contained in:
@ -22,12 +22,16 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public static GpuVendor Vendor => _gpuVendor.Value;
|
||||
|
||||
private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
|
||||
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
||||
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
||||
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
||||
|
||||
public static float MaxSupportedAnisotropy => _maxSupportedAnisotropy.Value;
|
||||
|
||||
private static bool HasExtension(string name)
|
||||
{
|
||||
int numExtensions = GL.GetInteger(GetPName.NumExtensions);
|
||||
|
Reference in New Issue
Block a user