Forcibly enable threaded optimization on boot.
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42
Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
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42
Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public unsafe struct NvapiUnicodeString
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{
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public fixed byte Data[4096];
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public NvapiUnicodeString(string text)
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{
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Set(text);
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}
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public string Get()
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{
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fixed (byte* data = Data)
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{
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string text = Encoding.Unicode.GetString(data, 4096);
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int index = text.IndexOf('\0');
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if (index > -1)
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{
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text = text.Remove(index);
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}
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return text;
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}
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}
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public void Set(string text)
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{
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text += '\0';
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fixed (char* textPtr = text)
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fixed (byte* data = Data)
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{
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int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
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}
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}
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}
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}
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