Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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@ -214,6 +214,14 @@ namespace Ryujinx.Audio.Renderer.Server
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Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
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}
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/// <summary>
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/// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
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/// </summary>
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public void StopSendingCommands()
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{
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_isRunning = false;
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}
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/// <summary>
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/// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
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/// </summary>
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