Implement HLE macros for render target clears (#3528)

* Implement HLE macros for render target clears

* Add constants for the offsets
This commit is contained in:
gdkchan
2022-08-04 18:30:08 -03:00
committed by GitHub
parent c48a75979f
commit 1080f64df9
16 changed files with 149 additions and 43 deletions

View File

@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Vulkan
if (clearAlpha)
{
_pipeline.ClearRenderTargetColor(0, 0, new ColorF(0f, 0f, 0f, 1f));
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
}
_pipeline.SetViewports(viewports, false);