Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears * Add constants for the offsets
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (clearAlpha)
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{
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_pipeline.ClearRenderTargetColor(0, 0, new ColorF(0f, 0f, 0f, 1f));
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_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
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}
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_pipeline.SetViewports(viewports, false);
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