Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears * Add constants for the offsets
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@ -6,7 +6,6 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
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using Ryujinx.Graphics.Shader;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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