Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage * Shader cache version bump
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3132;
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private const ulong ShaderCodeGenVersion = 3054;
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// Progress reporting helpers
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private volatile int _shaderCount;
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