Ensure render scale is initialized to 1 on the backend (#2543)
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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader
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public const int ComputeRenderScaleOffset = FragmentRenderScaleOffset + FieldSize; // Skip first scale that is used for the render target
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// One for the render target, 32 for the textures, and 8 for the images.
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private const int RenderScaleMaxCount = 1 + 32 + 8;
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public const int RenderScaleMaxCount = 1 + 32 + 8;
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public const int RequiredSize = FragmentRenderScaleOffset + RenderScaleMaxCount * FieldSize;
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}
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