IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
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@ -1,4 +1,6 @@
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namespace Ryujinx.Graphics.Vic.Types
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using Ryujinx.Common.Utilities;
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct OutputConfig
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{
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@ -7,19 +9,19 @@
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private long _word1;
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#pragma warning restore CS0649
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public int AlphaFillMode => _word0.Extract(0, 3);
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public int AlphaFillSlot => _word0.Extract(3, 3);
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public int BackgroundAlpha => _word0.Extract(6, 10);
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public int BackgroundR => _word0.Extract(16, 10);
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public int BackgroundG => _word0.Extract(26, 10);
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public int BackgroundB => _word0.Extract(36, 10);
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public int RegammaMode => _word0.Extract(46, 2);
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public int AlphaFillMode => (int)_word0.Extract(0, 3);
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public int AlphaFillSlot => (int)_word0.Extract(3, 3);
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public int BackgroundAlpha => (int)_word0.Extract(6, 10);
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public int BackgroundR => (int)_word0.Extract(16, 10);
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public int BackgroundG => (int)_word0.Extract(26, 10);
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public int BackgroundB => (int)_word0.Extract(36, 10);
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public int RegammaMode => (int)_word0.Extract(46, 2);
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public bool OutputFlipX => _word0.Extract(48);
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public bool OutputFlipY => _word0.Extract(49);
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public bool OutputTranspose => _word0.Extract(50);
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public int TargetRectLeft => _word1.Extract(64, 14);
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public int TargetRectRight => _word1.Extract(80, 14);
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public int TargetRectTop => _word1.Extract(96, 14);
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public int TargetRectBottom => _word1.Extract(112, 14);
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public int TargetRectLeft => (int)_word1.Extract(64, 14);
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public int TargetRectRight => (int)_word1.Extract(80, 14);
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public int TargetRectTop => (int)_word1.Extract(96, 14);
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public int TargetRectBottom => (int)_word1.Extract(112, 14);
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}
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}
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