Implement SULD shader instruction (#1117)
* Implement SULD shader instruction * Some nits
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@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return new AstTextureOperation(
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inst,
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texOp.Type,
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texOp.Format,
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texOp.Flags,
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texOp.Handle,
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4, // TODO: Non-hardcoded array size.
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@ -118,6 +119,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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if (operation is TextureOperation texOp)
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{
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if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
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{
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dest.VarType = texOp.Format.GetComponentType();
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}
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AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
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if (texOp.Inst == Instruction.ImageLoad)
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