@ -100,9 +100,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
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// TODO: This requires ARB_stencil_texturing, we should uncomment and test this.
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// GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
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GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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