Prefer truly perfect texture matches over fomat aliased ones (#1754)
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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// If the descriptors are the same, the texture is the same,
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// we don't need to remove as it was not modified. Just continue.
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if (texture.IsPerfectMatch(GetInfo(descriptor), TextureSearchFlags.Strict))
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if (texture.IsExactMatch(GetInfo(descriptor), TextureSearchFlags.Strict) != TextureMatchQuality.NoMatch)
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{
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continue;
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}
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