Fix disposing of IPC sessions server at emulation stop (#2334)
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@ -70,6 +70,7 @@ namespace Ryujinx.HLE.HOS
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internal List<NfpDevice> NfpDevices { get; private set; }
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internal ServerBase SmServer { get; private set; }
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internal ServerBase BsdServer { get; private set; }
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internal ServerBase AudRenServer { get; private set; }
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internal ServerBase AudOutServer { get; private set; }
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@ -284,13 +285,11 @@ namespace Ryujinx.HLE.HOS
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public void InitializeServices()
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{
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IUserInterface sm = new IUserInterface(KernelContext);
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sm.TrySetServer(new ServerBase(KernelContext, "SmServer", () => new IUserInterface(KernelContext)));
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SmServer = new ServerBase(KernelContext, "SmServer", () => new IUserInterface(KernelContext));
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// Wait until SM server thread is done with initialization,
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// only then doing connections to SM is safe.
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sm.Server.InitDone.WaitOne();
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sm.Server.InitDone.Dispose();
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SmServer.InitDone.WaitOne();
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BsdServer = new ServerBase(KernelContext, "BsdServer");
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AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
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@ -419,7 +418,7 @@ namespace Ryujinx.HLE.HOS
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SurfaceFlinger.Dispose();
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// Terminate HLE services (must be done after the application is already terminated,
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// otherwise the application will receive errors due to service termination.
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// otherwise the application will receive errors due to service termination).
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => !x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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process.Terminate();
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